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rigComponent 0.1.1
RigKit pack API - rigComponent
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Expands the parametric 2D primitives into local-space vertex lists. More...
#include <glm/glm.hpp>#include <vector>#include "CArc.h"#include "CRegularPolygon.h"#include "CRing.h"#include "CSpline.h"#include "CStar.h"Functions | |
| int | rigkit::ecs::segmentsForRadius (float radius, int requested=0) |
| Vertex expansion for the parametric primitives. | |
| std::vector< glm::vec2 > | rigkit::ecs::verticesOf (const CRegularPolygon &shape) |
| Corner vertices of a regular n-gon, rotation included. | |
| std::vector< glm::vec2 > | rigkit::ecs::verticesOf (const CStar &shape) |
| Alternating outer and inner vertices of a star. | |
| std::vector< glm::vec2 > | rigkit::ecs::verticesOf (const CArc &shape, int segments=0) |
| Arc as a polyline from start angle to end angle. | |
| std::vector< glm::vec2 > | rigkit::ecs::verticesOf (const CSpline &shape, int segments=0) |
| Spline samples along the knot domain (closed loops repeat the first point). | |
| glm::vec2 | rigkit::ecs::pointOn (const CSpline &shape, float t) |
Point at normalized parameter t in [0, 1] along the knot domain. | |
| void | rigkit::ecs::rimsOf (const CRing &shape, std::vector< glm::vec2 > &outer, std::vector< glm::vec2 > &inner, int segments=0) |
| Outer and inner rims of a ring, same winding and matching lengths. | |
Expands the parametric 2D primitives into local-space vertex lists.
Segment counts follow radius, so small shapes stay cheap to tessellate on Raspberry Pi.
| glm::vec2 rigkit::ecs::pointOn | ( | const CSpline & | shape, |
| float | t ) |
Point at normalized parameter t in [0, 1] along the knot domain.
| int rigkit::ecs::segmentsForRadius | ( | float | radius, |
| int | requested = 0 ) |
Vertex expansion for the parametric primitives.
Drawing, picking, and bounds all need the same points. Deriving them in one place is what keeps a star the same star everywhere. Curve tessellation for radius, clamped so tiny shapes stay cheap and big ones stay smooth. Pass a positive requested to override.
| std::vector< glm::vec2 > rigkit::ecs::verticesOf | ( | const CArc & | shape, |
| int | segments = 0 ) |
Arc as a polyline from start angle to end angle.
Includes the centre as the final point when pie is set, so the result closes into a wedge. Uses rx/ry (elliptical when unequal).
| std::vector< glm::vec2 > rigkit::ecs::verticesOf | ( | const CRegularPolygon & | shape | ) |
Corner vertices of a regular n-gon, rotation included.
Empty below three sides.
| std::vector< glm::vec2 > rigkit::ecs::verticesOf | ( | const CStar & | shape | ) |
Alternating outer and inner vertices of a star.
Empty below three points.