|
rigComponent 0.1.1
RigKit pack API - rigComponent
|
Per-entity opacity + blend. More...
#include <rigComponent/src/CRenderBlend.h>
Per-entity opacity + blend.
Speaks rig.render.blend.
blendMode uses Compositing-1 tokens plus add/subtract/disabled. Integer values match PixelBlendMode (0=normal … 17=luminosity). 18=disabled.