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rigSystems 0.1.1
RigKit pack API - rigSystems
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Canvas systems: advance the CCanvas clock, then present shapes into its FBO. More...
#include "ecs/MEcs.h"Functions | |
| void | rigkit::ecs::SCanvasUpdate (MEcs &ecs, float deltaTime) |
| Advance CCanvas clock fields (time / frameCount). | |
| void | rigkit::ecs::SCanvasRender (MEcs &ecs, MCanvas *canvasManager) |
| Present ECS shapes into the active Canvas FBO (if any). | |
Canvas systems: advance the CCanvas clock, then present shapes into its FBO.
The Update half only moves numbers; only SCanvasRender binds the host Canvas.
| void rigkit::ecs::SCanvasRender | ( | MEcs & | ecs, |
| MCanvas * | canvasManager ) |
Present ECS shapes into the active Canvas FBO (if any).
Safe during Draw: calls SShapeRendering directly - does not re-enter renderSystems().
| void rigkit::ecs::SCanvasUpdate | ( | MEcs & | ecs, |
| float | deltaTime ) |
Advance CCanvas clock fields (time / frameCount).
Does not touch the host Canvas / FBO - that path is Draw-only via SCanvasRender.