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rigSystems 0.1.1
RigKit pack API - rigSystems
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Draw pass for shapes, meshes, and selection bounds via the present IRenderer. More...
#include "ecs/MEcs.h"Functions | |
| void | rigkit::ecs::SShapeRendering (MEcs &ecs) |
| Draw shapes, meshes, then selection bounds via the present IRenderer. | |
Draw pass for shapes, meshes, and selection bounds via the present IRenderer.
The host sets that renderer before calling in; meshes with an active CCamera are left to rigRender3D.
| void rigkit::ecs::SShapeRendering | ( | MEcs & | ecs | ) |
Draw shapes, meshes, then selection bounds via the present IRenderer.
Takes the renderer from MEcs::getPresentRenderer(), which the host Draw pass (or a Canvas FBO pass) sets first. No-op without one. 2D meshes go through drawTriangles / drawLines so the host can batch them. Skips meshes when an active CCamera exists - rigRender3D presents them.