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rigComponent 0.1.1
RigKit pack API - rigComponent
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An editable text / source buffer owned by the ECS. More...
#include <rigComponent/src/CCode.h>
Public Member Functions | |
| std::vector< sProp > | GetProperties () |
| text is deliberately absent - buffers are too large for inspector rows. | |
An editable text / source buffer owned by the ECS.
NO CODE JUST DATA. One entity per buffer. Producers (exporters, generators) write text; editor packs list every CCode entity and edit it in place, so the component - not a file and not an editor buffer - is the source of truth. Compose CAssetRef on the same entity when the buffer has an on-disk origin or export target (rig.media.asset_ref). name / order stay host chrome until rig.meta.named. dirty / epoch are editor cache