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rigComponent 0.1.1
RigKit pack API - rigComponent
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Shading parameters for a mesh. More...
#include <rigComponent/src/CRenderMaterial.h>
Shading parameters for a mesh.
Speaks rig.render.material.
Compose on the same entity as CMesh or CSphere. Absent means the Lambert present (face color, palette, or CDrawStyle fill). albedoMap is an entity with CAssetRef (image). GPU programs stay in the present pack. The map id is not a property-grid field; floats are.